﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace TomAndJerryMidnightSnack
{
    class LevelTask3 : LevelTask
    {        public LevelTask3()
        {
            CountDown = 1;
            CountUp = 2;
            CountLeft = 2;
            CountRight = 1;
            CountLoXo = 3;

            PhomatList = new List<Vector2>();
            PhomatList.Add(new Vector2 (5,3));
            PhomatList.Add(new Vector2( 6,10));
            PhomatList.Add(new Vector2(8, 4));

            KeyList = new List<Vector2>();
            KeyList.Add(new Vector2(6, 6));

            HoSauList = new List<Vector2>();

            WindList = new List<Vector2>();
            WindList.Add(new Vector2( 7,7));

            XoayList1 = new List<Vector2>();
            XoayList2 = new List<Vector2>();

            DoorStartLocation = MatrixLocation.getInstance().ListLocationDoorRight[3];
            DoorStopLocation = MatrixLocation.getInstance().ListLocationDoorLeft[1];

            StartLocation = new Vector2(9,9);
            StopLocation = new Vector2(1,7);

            Direct = (int)MatrixLocation.DIRECTIONS.LEFT;
            DirectWin = (int)MatrixLocation.DIRECTIONS.UP;

            CurrentFrame = 0;

            UpListReady = new List<Vector2>();
            UpListReady.Add(new Vector2(4,4));
            DownListReady = new List<Vector2>();
            LeftListReady = new List<Vector2>();
            RightListReady = new List<Vector2>();
        }
    }
}
